Yahtzee - Jan '13


At the end of last year i realized that i had a veritable slew of Yahtzee score pads, which is not only fun to say, but lends itself to playing a game - and only one - every day and seeing what the top twenty scores are at the end of the year.  Now granted, playing a game literally every day wasn't going to happen, but i'll manage to do it most days.  And if my thrift store luck holds, i'll have enough to do this next year as well.

Oh, and while i won't go so far as to say that electronic games of Yahtzee don't count, i'll most certainly say that they count -differently-.  Especially since i'm using the Deluxe Yahtzee dice i stumbled across and a nice 10" octagonal dice tray.

I've managed to keep get the first twenty keepers above 200, albeit barely, so i'd say i'm off to a good start.

     458    January 22
     372    January 7
     311    January 16
     279    January 2
     268    January 4
     265    January 17
     264    January 12
     260    January 15
     255    January 30
     242    January 29
     240    January 13
     233    January 14
     229    January 5
     226    January 6
     222    January 1
     220    January 27
     216    January 19
     209    January 31
     206    January 9
     201    January 25



Innmouth Escape - Solo


Innsmouth Escape is a hidden movement game where one player moves around the board trying to pick up enough equipment to fend off the attacking Deep Ones and Shoggoths long enough to rescue fellow humans and then escape the town. The other (up to) four players meanwhile are trying to flood the board and slowly wear him down, because while they are weak, they have infinite numbers on their side: they go down easy, but they just keep on coming. It's loosely based on the H.P. Lovecraft short story of the same name, but knowing even that much isn't necessary, let alone any details.

The game doesn't ship with solo play rules, but with them being all the rage, the designer came up with some, which i've tweaked and cleaned up a bit. In the solo version, the game controls the Deep Ones and Shoggoths using simple rules that nonetheless seem surprisingly prescient at times. Instead of making this post a mile long — and because i'm not positive that there aren't additional tweaks waiting in the wings — i'll just link to the thread and word file hosted over at BGG.

[link to thread]

[link to file]


2012 Work Coinage


At the end of last year, thanks to having the pump primed by a coworker, i was able to get us the rest of the way to starting up fairly regular game-playing at lunch.  That alone will ensure that i play more games this year than last, which is good, because had i kept track of them, last year's numbers would look kind of sad.  And by "kind of", i mean "very".

It turns out that i'm not the only game-player in the group, though my collection is certainly more extensive than anyone else's.  (smirk) And possible more extensive than *everyone* else's, though i know they have box store games that i don't.

Pennies:  Battleship Express, Rolit, Trouble

Nickles:  Sorry


I guess this is a good place to add that i'd like to cull my game collection some this year.  The goal is to donate/gift three for every two that arrive.  I'm going to count the baskets i make for church bazaars, which are largely extras that i bought specifically for that purpose, but since i already have nine on the way from kickstarters, i'll need to supplement the outgoing with ones of mine before the year is out.