Game Quickies - 3/3
Saga — It's the classic War, updated with multiplayer capability, resource management and region bonuses, in a nice-looking and quick-playing package.
Screaming Eagles — The board and mechanics come together well, and after some tweaking, we enjoy pulling this out when we're in the mood for light Battletech action.
Shazaam! — A card- and resource-based duel for two players that contains more depth than is apparent at first blush.
Simply Catan (etc) — One of the German staples. Some love it, some think it's not a bad way to spend some time and some are opposed (though maybe her husband should'nt've cut her off.)
Sorry! Sliders — It's basically the board game version of shuffleboard with a few variants thrown in along with the ability to handle two additional players.
Sword & Skull — It's like the roll-and-move games we grew up with, but better (read: more in-depth). Just remember: only two hands, so only two weapons.
Tangoes — It's Tangram with the additions of two larger right angle triangles with hypotenuse of sqr(2) and the ability to play an opponent.
Ticket to Ride — When coupled with the 1910 expansion, this is the game i'd blindly recommend. Use 1910's Big Cities variant for tighter two-player games.
Topple — A simple balancing game, but between the die and the scoring, it's surprising engaging. With 3p, place/score a 4th color piece on a six (if available).
Travel Blokus — For two-player Blokus games i prefer using a fifteen by fifteen area on the regular board, but this is so much easier to carry around and find play space for.
Uno — I still have the deck i grew up with, and it shows its age enough that i had to break out the spare.
Up the River — A light racer that isn't strictly role-and-move, though i recommend replacing the die with Marrakesh-based tokens.
Upwords — Basically Scrabble Lite due to the simpler scoring and more placing options. I have the 8x8 board, so think it plays best with two, though i'm not adverse to more.
Waterworks — A nice take-that pre-tile race-ish game that lives up to nostalgia, though i recommend the original rules as the reprint relaxed the challenge.
Yahtzee — One of the few games that's truly multiplayer solitaire, and so is better with less players than more. Still should be a staple, though.
Zombietown — I really like it, but i'm a fan of free-form games. The main site has updated rules, a FAQ, and my player aid: http://www.twilightcreationsinc.com/en/boardgames/zombietown.html
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