Game Quickies - 2/3
Dancing Dice — It's Yahtzee's cousin. The one with player elimination and "exceedingly stylistic" artwork. As an aside, think of it as losing confidence, not endurance.
Double or Nothing — The very definition of "simple fun". We flip a card at the beginning of every round - and another if it's a bonus - so that the first person has a choice.
Dragon Chess — A nice-looking chess set with a new pair of pieces and board that changes things up nicely without swinging very far away from orthodox chess.
Dragon Parade — The game needs more monies - five 10s and 20s should be enough - but is a nice light combination of tug-of-war, card play, and guesswork.
Dynasties — A quick-playing two-player area majority that reminds me of a certain battle of wits involving a small vial of iocaine powder.
Formula Dé Mini — After some tweaking, it's a rather solid role-and-move.
Hive — It scratches the same itch that chess does while being shiny and new (and a lot more portable). As an aside, it's a *baby* spider.
Hollywood Blockbuster — A decent auction game that's easy to pick up, yet there's some meat on the bone, and it doesn't overstay its welcome.
Lord of the Rings: The Confrontation — It's takes Stratego and ups the ante by adding a "power" for each piece in addition to the standard ranking while providing a surprisingly strong theme.
Nexus Ops — A light combined arms wargame that's more than simply marching your armies from territory to territory and over-running the enemy.
Niagara — "Different" could go either way, but i say they pulled it off, though i only play with the Spirits expansion included.
Phase 10 Dice — A nice blending of Phase 10 and Yahtzee where you have to balance going for a higher score and keeping pace with the other players.
Pylos — Looks good, is simple to teach and learn, yet requires thought to play well. With the "alignment" rules, this is another good two-player filler.
Rattlesnake — It's Magnetic Theory 101 turned filler. When someone goes out, everyone should total their eggs, and when someone reaches (60/#players), whoever has the least is the winner.
Ringgz — Very small rule set, yet requires you to think ahead to have any hope of winning. The new checkers? Bonus points for being playable by four.
Risk 2210 — A very nice update of Risk, full of sound and fury and thwarted plans. (Are those Stealth MODs you're hoarding? Frequency Jam.)
Risk Express — It could just as easily have been named Yahtzee: Flower Collecting (and the one rule would've made more sense if it had), but it's surprisingly engaging.
Rummikub — Essentially Rummy with a twist (hence the name), you should already have an idea of whether or not you'd be a fan of this.
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