Ringgz


The new Checkers?

Now granted, there are a few problems with that, the two main ones being the facts that Ringgz neither looks nor plays like Checkers, but bear with me.  The idea for this review came when during a two-player game she said, "This reminds me of Checkers."  Two thoughts went through my head.  First, that i don't see how this is like Checkers other than they both being abstract games.  Second, that, since neither of us are a fan of Checkers, she must be liking the game less than i was.  We ended up playing a couple more games, so in the end, i guess it reminded her of Checkers in a *good* way, and after we were done, i realized why she said that.

Like Checkers, there are two types of pieces (rings and bases).  Like Checkers, your turn consists of one simple action (place a piece).  Like Checkers, you need to think ahead or you'll find yourself suddenly not in the good position you thought you were (having not given yourself an avenue into a section of the board or blocked someone when you could have).  I think it's the combination of the three that reminds us of Checkers.  Your turn is effectively dead simple, but you know that you can't afford to waste it.

All this and it doesn't take any longer (while feeling faster), looks better (even in an abstract game theme matters), and can support four players.  This isn't the easiest game to find - i think i picked mine up at Ollie's - but we feel that anyone who likes abstracts should pick it up if they run across it.


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